Graphics for iPhone 4...
BarkBarkCo
Member Posts: 1,400
Anyone with an iPhone 4 get GS viewer up and running?
If so, I have a few questions:
1.) Are graphics from pre-iPhone4 games noticeably pixelated?
2.) Has anyone tried using 960x640 graphics "stretched" into a 480x320 actor? Old iPhones scale the image into the 480x320 area. My hope is that the iPhone4 will be able to display the image at full resolution.
If so, I have a few questions:
1.) Are graphics from pre-iPhone4 games noticeably pixelated?
2.) Has anyone tried using 960x640 graphics "stretched" into a 480x320 actor? Old iPhones scale the image into the 480x320 area. My hope is that the iPhone4 will be able to display the image at full resolution.
Comments
It looks exactly the same...
I've been playing a couple of GS games that have detail graphics (to name a few: Stunt Squirrels, Jumples and Jungle Bug), I don't think any of them have been updated with latest builds for a while; they look great and load super fast.
The only thing I noticed on some others is gradient backgrounds seem to look a little more pixelated than usual (ie. Angry Birds splash screen), but hardly noticeable...unless your very picky ;^)
I guess it comes down to how Gendai implements iPhone 4 development. I was expecting it to be a new canvas size option, and we will be creating the games on a 640x960 one.
I didn't really think about downsizing graphics into the same 320x480 canvas for the iphone.
Any ideas on how it will be implemented?
Create a standard iPhone sized project (480x320)
And an actor that is 100x100.
Use a graphic that is 200x200. Make sure actor stays 100x100 and make sure Graphics - Horizontal/Vertical Wrap are both set to "stretch".
Check the app on the iPhone 4 to see if it is displaying the full 200x200 image instead of scaling up the 100x100.