Movement Animation Question
Hey guys! Im working on a character who moves like hes in flight, think like a dragonball z character. I cant seem to get the animation right. Ive done all sprites perfectly, its the animation with the movement thats not quite getting it right. If i loop the animation he goes from standing to 5 images of flight back to standing over and over as the movement keys are held down, and if I dont he goes through the whole motion and is like standing there as he goes by which is all wrong lol.
So my question is, how can i get my character to, once the movement is pressed, to jump up and stay like midway in the animation (so hes just flying), and once its released, to finish the animation of like dropping back down so to speak.
I hope i was clear and thank you guys so much for your replies
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Your question is very confusing.
Make sure all the images have the same width and height. (Even if that means that there is a bunch of dead space beneath the flying character.)
Also pick a spot that all the the images are registered to. For example, the forehead of the flying character should be in the exact same spot as the forehead of the standing character. (Everything should animate around the forehead, but it stays consistently in the exact same x,y position in each separate image.)
@RThurman thanks for your reply! I actually just found out that Gamesalad does not support the type of animation I was trying to achieve so im closing the thread. thanks again for your effort.
@TheActualGamer If i understand correctly, from the first post, the animation should easily be possible in GameSalad... its pretty straightforward.
It sounds like your problem is arising because you are playing all your frames of animation from standing through jumping to flying all in one animation loop, when you really need to break it down into 3 or more actual sections/animations.
1 for standing, 1 for jumping, then a looping one for your flying animation, and probably one for dropping down back to standing... you then need to control which one it plays depending on the state at which the character is in/button press.
Putting it all into one looping animation will look wrong...as you found out.
@Chunkypixels ill give that a shot, i mean like gamesalad is very simple (at least for me) then engines like Unity that was my original choice but thats a headache..... lol
If it works ill let you know thanks
@chunkpixels Okay so i played a little bit with the animation and so far so good. Only issue is that while hes in his airborne animation, if i stop moving, he stays in that position(like hes frozen in flight). Not sure how to make a rule that when I stop pressing right or left, which makes him move, he drops back down into his standing with an animation. Any ideas?
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