Using the move attribute makes my actor look a bit stiff. After my acceleration I just want the sliding after it to be less ongoing. When I accelerate too much a tend to slide about half my map distance. I just want very little slding to happen afterwards. Sorry kinda being a little picky here.
remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.
remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.
move 0,0 will make you come to a full stop, instantly.
Dear Jugger , I am new developer in the Gamesalad and facing same above mentioned problem can you please describe your solution. How can I apply this. Interpolate self.LinearVelocity.X - 0 Duration - 0.5
Comments
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.
remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.
move 0,0 will make you come to a full stop, instantly.
self.LinearVelocity.X - 0
Duration - 0.5
Its working
I am new developer in the Gamesalad and facing same above mentioned problem can you please describe your solution.
How can I apply this.
Interpolate
self.LinearVelocity.X - 0
Duration - 0.5
Thanks Jugger.