How do you prevent your actor from sliding after acceleration?

FatalCrestFatalCrest Member Posts: 113
edited November -1 in Working with GS (Mac)
Need a little help with this. :3

Comments

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    You won't believe this, but that is what the OTHER pedal is for ... no, not that one, the one in the middle! ... ;-)
  • FatalCrestFatalCrest Member Posts: 113
    Lol
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    With more Friction or Stoping His Linear Velocity X.
  • FatalCrestFatalCrest Member Posts: 113
    I tried using Friction and Drag and I get the same results. ._.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Try adding `CHANGE ATTRIBUTE: self.LinearVelocity.X to 0` to the otherwise section on your acceleration rule.
  • FatalCrestFatalCrest Member Posts: 113
    kk :D
  • ORBZORBZ Member Posts: 1,304
    Move: 0,0
  • rickynikorickyniko Member Posts: 85
    just use the 'Move' attribute. no sliding at all,
  • FatalCrestFatalCrest Member Posts: 113
    Using the move attribute makes my actor look a bit stiff. After my acceleration I just want the sliding after it to be less ongoing. When I accelerate too much a tend to slide about half my map distance. I just want very little slding to happen afterwards. Sorry kinda being a little picky here.
  • ORBZORBZ Member Posts: 1,304
    use drag, a high value, like 1000

    remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.
  • ORBZORBZ Member Posts: 1,304
    use drag, a high value, like 1000

    remember when you accelerate though to turn off the drag or you won't move. or optionally, make your acceleration equal to your drag plus some increase. drag+100 for example.

    move 0,0 will make you come to a full stop, instantly.
  • JuggerJugger Member, PRO Posts: 238
    Interpolate
    self.LinearVelocity.X - 0
    Duration - 0.5

    Its working :)
  • ORBZORBZ Member Posts: 1,304
    Nice Jugger
  • veibhavveibhav Member Posts: 15
    edited January 2012
    Dear Jugger ,
    I am new developer in the Gamesalad and facing same above mentioned problem can you please describe your solution.
    How can I apply this.
    Interpolate
    self.LinearVelocity.X - 0
    Duration - 0.5

    Thanks Jugger.
Sign In or Register to comment.