Taking Damage

Is there a way to cause an actor to take damage without the use of a table?
I was going to try having an actor called Projectile have a rule that basically says, "When Projectile collides with Player1, subtract 1 from attribute Player1Health." Then, "When Player1Health equals zero, destroy Player1." I can't figure out how to do it without a table, as the example games suggest.

Comments

Sign In or Register to comment.