Questions about the In App Purchases system
hey guys. Im really struggling to get my head round this whole In app purchases system. I've watched loads of videos, but they are all leaving out huge chunks of information that they 'assume' you already know and have already done. I am still so confused. they are all using this Request Purchase Data behaviour, and shoving this random 'Callback' integer in there, which they do nothing with but 'Display' it. then theres the Purchase Table, which when triggered links to a game boolean and a separate table that saves itself but not the game attribute used to get rid of the ads? how would that even work?? I just want to make it so i have a button that gets rid of ads. I've set up the unconsumable IAP in Apple Developer, and put the 'Buy Item' behaviour in my 'NO ADS' button. Can't you just put a game attribute called 'no ads' and save it when they have bought it and load it at the beginning of the game? i know how naive i sound right now, im just frustrated cos I've been at this for about 6 hours and still understand nothing. If someone could explain what i need to do step by step, as simply as possible, to make a 'No Ads' button or link a template for one, i would be so grateful. thanks
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Nevermind, just discovered Armelline's IAP Tutorial Template, walked me through the whole thing. Its all cool now