Game salad is painfully slow with animations

So I have a countdown timer (3, 2, 1, go) with some fancy animations, about 110 images total, it goes through all 100 images, then starts the game.

Problem is, gamesalad has been painfully slow since I added this and an animation to my enemies (about 20 images each), it crashes quite a lot, and loading between scenes (IE hitting replay or hitting play from the main menu) takes FOREVER. Is there any way around this? Could I maybe downgrade the quality of the images somehow? I think they are fairly high res.

Comments

  • FlyboyTrevy_FlyboyTrevy_ Member, PRO Posts: 148

    The most important thing here is to get the transition time between scenes down, because its absolutely annoying.

  • jsorr2jsorr2 Member Posts: 279

    I had a scene with 12 actors and 2 images and it would take a good 3 seconds to load.
    You'll have to think of a better way to optimize everything

  • SocksSocks London, UK.Member Posts: 12,822

    How big are the images ?

  • FlyboyTrevy_FlyboyTrevy_ Member, PRO Posts: 148

    I dont get quite what your getting at jsorr2. 12 actors and 2 images is nothing.

    And the images are pretty large, they are only standard 72ppi though, but size wize they are between 1500x1500 to 2000x2000

  • SocksSocks London, UK.Member Posts: 12,822

    @Darvecard said:
    I dont get quite what your getting at jsorr2. 12 actors and 2 images is nothing.

    And the images are pretty large, they are only standard 72ppi though, but size wize they are between 1500x1500 to 2000x2000

    That's your problem, the images are massive ! The resolution (72ppi) is irrelevant it has no effect on the size or quality of the image, a 2000 x 2000 pixel image at 72ppi, 200ppi, 1ppi or 4,000,000ppi is still a 2000 x 2000 pixel image regardless of the resolution.

  • SocksSocks London, UK.Member Posts: 12,822

    @Darvecard said:
    I dont get quite what your getting at jsorr2. 12 actors and 2 images is nothing.

    That's not quite true, you'd have to know so much more about the project to comment on how smoothly it would/should run, you could have a project with 12,000 images and 400 actors that runs perfectly smoothly and you could also have a project with just 12 actors and 2 images that is sluggish and glitchy, you can' tell much about a project by just knowing the number of actors and images.

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