2d first person shooter

LogoLogicLogoLogic Member Posts: 51
edited November -1 in Working with GS (Mac)
Hello all! I am very new here an I look forward to the help that everyone has to share.
I am extremely excited about getting my first game going and I have been spending many hours on the artwork.
Now I need a little help.
I am making a kind of 3d, but very 2d of course, first person shooter game.
My first question is, can I have a list of items (actors) that I can scroll through and select to use?
So the items would be different weapons and you could see 3 or more of them in little boxes running up the side of the screen. You would select one and it would show up at the bottom of the screen and you could use it.
How would I do this?
Thanks for helping this newbie!!

Comments

  • ORBZORBZ Member Posts: 1,304
    LogoLogic, I suggest you watch and read a lot of the tutorials and then make a few "test games" to get the idea of how things work.
  • LogoLogicLogoLogic Member Posts: 51
    Thanks ORBZ. I know I am really new and it is hard to not want everything at once. I will try to take some baby steps :)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    create a game attribute called weapon and make it an integer

    have a button actor that has a rule in it:

    when touch is pressed
    change attribute game.weapon to (game.weapon+1)%TheNumberOfWeapons

    In your weapon actor or player actor
    Have a rule that says when game.weapon = 0
    Insert rules for first weapon (i.e. new image, spawn different projectiles, etc.)

    when game.weapon = 1
    Insert rules for 2nd weapon (i.e. new image, spawn different projectiles, etc.)

    and so on...
  • peachpellenpeachpellen Member Posts: 977
    Heya and welcome LogoLogic! :D

    I was new here not so long ago - trust me - baby steps really are the way to go as Orbz said.

    Make a few simple games and you'll be able to create your shooter.

    I know it can seem overwhelming at first, but you will find in time and with practice you can make great stuff without getting super confused ;)
  • ValanValan Member, BASIC Posts: 410
    If your 2d+ FPS really gets you excited then go for it.

    But consider what the people above said.

    You could breakdown your 2D+ FPS and make smaller games concentrating on certain elements.

    For instance a find the flag maze game to get movement, A duck shoot game for aiming and reloading.

    You can Copy/Paste the code into your final 2D+ FPS.

    In this way you get to work on the big game while still going through the process of making finished games. Very satisfying! You could have several games on the go so that if you are stuck on one you can work on another until you figure out the problem.

    Hope this helps
  • LogoLogicLogoLogic Member Posts: 51
    Thanks for the help everyone. Good to know there is a friendly community here!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    good advice in this post, but I do NOT recommend copying and pasting from one project to another - this has caused major problems for me!
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