Optimization question: spawn an actor or particle?

owen_dennisowen_dennis Just a guy, you know.Member, PRO Posts: 236

I've got some fancy looking explosions that use a couple different images in them. Something busts apart and then the 4 pieces of it move off in random-ish directions outward (plus a big explosion actor that is spawned when the actor destroys itself).

For those 4 images, is it more friendly to spawn 4 actors that go in the direction I want, or to set them as images in particles and have 4 different particle effects that only spawn one particle? I've got a lot of actors and timers going at once in this game, so I'd like to try and make sure things don't get bogged down too much on what's essentially eye candy.

I should note these aren't supposed to actually interact with the player in any way, they're just special effects.

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