iPod/Phone Sales Vs iPad sales

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
Hi. Now the hype of the iPad has died and the new hype is on the 4G iPhone, how are people finding their iPad sales compare to their iPhone sales? I havent made an iPad game yet, just wondered how sales compare really?

Thanks

Comments

  • expired_012expired_012 Member Posts: 1,802
    iPhone sales should be much higher I heard because it's a bigger market since more people have it. With the iPad, however, there is less competition so if you make a really good app and it goes up the charts you could make a ton of money as well. I think asplosion, made from GS made it somewhere on the top 100 on the iPad so I'm guessing the creators of it made a lot of money lol, so it really all depends.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Pretty consistently iPad sales have been around 1/3 or 33% of iPhone/ iPod sales... For me and a bunch of other people... (You can find this exact same thread around here somewhere if you search) Even though there are millions more iphones / touches iPad users are more interested in gaming (also take into account iPad games cost more, so you make more profit per sale)... Also even though there is a jailbreak for iPads, most people wouldn't even consider jailbreaking because of the much higher cost of the device... That will change though in another year after they go out of warranty....
  • peachpellenpeachpellen Member Posts: 977
    iPad hype is still up there - it wont start to drop until around February 1st 2011, I reckon.

    I might be wrong, but just based on sales figures (for devices) compared to total app sales, considering that many wont get an iPad until a birthday or in particular Xmas which will see a price drop - it's likely to stay very strong for a good time yet.

    The iPhone 4 is new - but the apps remain the same. For now. ;)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I figured I would add to this thread since I've actually had some experience on one side of the fence now...

    While there is some hype surrounding the iPad, I believe the users are more discriminating and don't seem to buy as many apps. Couple that with a smaller user base and you end up with fewer purchases.

    On Saturday, I released a flashlight app with a similar name to the flashlight that was recently pulled from the App Store and have been able to ride the buzz to 620 paid sales ranging from 99-2.99 as of Monday. With 100 million users with iTunes gift cards burning holes in there pockets, it seems like it is easier to make a bigger bang with iPhone apps.

    I submitted an iPad version of the flashlight which will release soon, so I'll update this post once that has been out for a few days.

    Good luck all!
  • chosenonestudioschosenonestudios Member Posts: 1,714
    BarkBarkCo said:
    While there is some hype surrounding the iPad, I believe the users are more discriminating and don't seem to buy as many apps. Couple that with a smaller user base and you end up with fewer purchases.

    I'd disagree with this, because the iPad is more of a gaming / entertainment device... While the iPhone is more business orientated... Also you make more profit per app because of the higher prices..

    And like I said earlier my iPad version of my apps have consistently been 33% of my iPhone / Touch... Even though they have nowhere near the market share.. Also the iPad version costs more...

    Cheers! and either way money is good, wherever it comes from... As long as you dont steal it haha
  • DimensionGamesDimensionGames PRO Posts: 993
    A flashlight is a lot more useful for iphone/ipod touch than the ipad.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Thanks for the info, def worth porting one of my titles over then before starting my next game, 'Buzz Buzz Bang' shouldnt take too much tweaking, add a few new features and voila :)
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