I think I found a bug... :(

ryastryast Member Posts: 145
edited February 2015 in Working with GS (Mac)

I'm trying to do something very very simple, see the below picture
:

basically, just spawn an actor with a negative Y position, but it will not spawn below zero (no negative value), it instead spawns at X=(value) and Y=0.

I have just updated to 0.13.6 Beta

can someone test with a lower and same version and confirm if this is a bug please?

Comments

  • SocksSocks London, UK.Member Posts: 12,822

  • ryastryast Member Posts: 145

    Nope, because I need it to be relative to actor.

    Or can it only be relative to scene? I can't find any documentation that explains just the negative values...

  • ryastryast Member Posts: 145

    And thanks for putting a new character in my future nightmares! :D

  • SocksSocks London, UK.Member Posts: 12,822

    @ryast said:
    Nope, because I need it to be relative to actor.

    Right, then it should work as you describe it . . . . it works fine in 12.10.

    @ryast said:
    Or can it only be relative to scene? I can't find any documentation that explains just the negative values...

    I don't know what those two sentences mean.

  • SocksSocks London, UK.Member Posts: 12,822
    edited February 2015

    @ryast said:
    And thanks for putting a new character in my future nightmares! :D

    What character, there was no character in my post ? You must have imagined it.

  • ryastryast Member Posts: 145

    @Socks said:
    I don't know what those two sentences mean.

    Sorry, I meant:
    Or can it only be used relative to scene?
    I can't find any documentation that explains the usage of the spawn actor behavior while using only negative values in the Y axis...

  • ryastryast Member Posts: 145

    @Socks said:
    What character, there was no character in my post ? You must have imagined it.

    :p

    Time to downgrade I guess...

    and time to read up on how/where to submit my new found bug. I shall name him buggy!

  • SocksSocks London, UK.Member Posts: 12,822

    @ryast said:
    Or can it only be used relative to scene?

    Can the spawner only be used relative to scene ? No, it can be used relative to either scene or actor.

    @ryast said:
    I can't find any documentation that explains the usage of the spawn actor behavior while using only negative values in the Y axis...

    That would be a weird piece of documentation ! :wink: A bit like saying is there documentation for adding up numbers once you get above 25 . . . numbers, going either way, up or down, all conform to the same rules, so your -12 should work just fine.

  • SocksSocks London, UK.Member Posts: 12,822

    @ryast said:
    Time to downgrade I guess...

    I can sell you a copy of 12.10 for $200, it's pretty much in mint condition, hardly any use at all, although the titles on a couple of behaviours have peeled off.

  • ryastryast Member Posts: 145

    Can the spawner only be used relative to scene ? No, it can be used relative to either scene or actor.

    That's what I figured...

    That would be a weird piece of documentation !

    :) I mean something like " You can use whole numbers for your spawn actor behavior but if using negative numbers blah blah"

    I can sell you a copy of 12.10 for $200, it's pretty much in mint condition, hardly any use at all, although the titles on a couple of behaviours have peeled off.

    Sorry, got an offer from someone else for just $1500, he promises to throw in a photoshop action that will resize a picture as well!!!!

  • ArmellineArmelline Member, PRO Posts: 5,369
    edited February 2015

    @ryast said:
    I'm trying to do something very very simple, see the below picture

    I can definitely spawn actors with a negative value. Try making a new project, and adding just the logic above in a touch is pressed or something. If it's still happening, upload the project here so we can take a look.

    Just to confirm - the actor spawns, but it does so at y=0?

  • BBEnkBBEnk Member Posts: 1,764

    I tested in 12.10 and 13.6 it worked fine.

  • ryastryast Member Posts: 145

    @Armelline

    Just to confirm - the actor spawns, but it does so at y=0?

    Yep.

    @BBEnk

    I tested in 12.10 and 13.6 it worked fine.

    So strange, it seems to work if its alone but not when grouped with other behaviors... time to go over everything again. Will post again if I find something...

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