Pausing/Unpausing Timers & Interpolations
supafly129
Member Posts: 454
I have an actor that repeatedly interpolates it's alpha color from 1 to 0 and 0 to 1, based on timers. The problem is that if I pause the actor with my custom pause attribute, the interpolation doesn't stop, and then when I unpause, the timers restart from the beginning instead of continuing from where they left off. Basically I want both the actor's interpolation and timers to stop and pick back up exactly where they left off when pausing/unpausing.
GS Test File Link - Download Here
Anyone know the most efficient way to accomplish this? Any help is appreciate and above is a link to the file for your reference.
Thanks!
Comments
hey @supafly129 this might help http://forums.gamesalad.com/discussion/comment/294330/