Just a Share: floatingwoo
floatingwoo
Los Angeles, Calif.Member Posts: 393
Working with boxes lately......
Haven't quite worked this one out yet , but I liked the way it looked.
Comments
Cool! Can you share a little about what's involved, such as how many actors it took to make that?
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Just a WIP. Well its just a box that when touched opens (3 frames) and after a while (timer) closes. The snake is an animation set up to weave in and out of the boxes. There is a front and a back to the box. The snake is between the two parts of the box giving the illusion of going in and out. I should mention the floor is at 75% transparency so I can see the animation working, I intend to turn it off later. What I have not done so far is set up so that when the lids are open the snake anima does it's thing. I have several different animations set up for the snake depending on how and what boxes are opened.
Nice !!
I'm putting my money on 10.
Thanks for the insights! I was curious because it's one of those things that looks "easy" but clearly isn't.
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Beware of gifts left in the snow...
http://tinypic.com/m/ipcunp/2
Hope you can see the videos .In regards to the videos....
I have 4 boxes that when touched starts an animation of the box opening. I have 4 animations of a snake moving. Which animation plays depends on how many boxes are open. One box the snake jumps up and back into the box. Two boxes the snake goes in a circle from one box to the other. Three boxes and the snake does a little serpentine. Four boxes and the snake weaves through all the boxes. Wen the animation is complete the boxes close. Simple right. You can see the problem though before the user can choose more than one box the first animation starts to roll.
Whats the best way to hold off having the proper animation play until the user has finished making his choice. A timer? Another attribute? Tables?
Very nice, I love your art style as well!
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Thanks Jamie, it was your youTube Tutorials that got me into game salad.