How to actually map the controller?

I have been trying to publish my app for FireTV (as everyone else right now I assume), but my app just got rejected because "Core functionality is impaired due to a lack of controller support" (Amazon words).

I have never tried to make games with controller support before, and I searched through the forum for the basic tutorial but I could not find one. Can someone guide me on how to actually map the controller?

This is what I have done in the app that got rejected earlier.

  1. I edited the text column in the Player 1 controller in Game.Player 1Keymap for the buttons that I need to use (for example for Button A, I put "buttonA".
  2. In order for player to start the game, I put a little text on the very first scene that says "Press Select to Start Game", (since button SELECT on FireTV represents Button A in GS).
  3. Rejected.

I have attached several pictures under here to make it clearer.

As you can see, I did not make any changes to Devices.Players.Player1. Is this why it did not work? Or do I need to actually HAVE a FireTV to make it works?

Thanks in advance.

Best Answer

  • BBEnkBBEnk Posts: 1,764
    Accepted Answer

    You would access the a button through attributes like so or thats how I do it.

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