Performances
ulisse
Member Posts: 25
Hello
Has anybody noticed different performances on different platforms (iPod, iPhone 3G, iPhone 3GS, etc...)
Has anybody noticed different performances on different platforms (iPod, iPhone 3G, iPhone 3GS, etc...)
Comments
I'm optimising right at the mo though so I can have something decently playable on older systems
I posted that question because on my iPod I have the bad feeling GS is frame based and not time based....
Time for some ovaltine and a nap I think...
Also, I would assume that the iPod will be redesigned to look more like the iPhone 4 at some point and the performance will increase. I'm also looking forward to the iPad with the iPhone 4 look... that's when I'll buy one.
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Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Everything runs like a dream on the iPad and no doubt it will on the iPhone 4, as the latter has twice the amount of ram as the iPad. So for my current game, I'm pretty well resigned to releasing it for the current new crop, which is fine.
For older devices, I guess you have to cut according to your cloth and create less demanding games that you can test and know works on them.
For me the key is to test on actual devices to be sure.
Cheers!