Doodle Galaxies is free for today
Sparkyidr
Member Posts: 2,033
http://itunes.apple.com/gb/app/doodle-galaxies-doodle-shoot/id368740185?mt=8
If you haven't had a chance to try the game yet, today would be a good day
enjoy
Sparks.
If you haven't had a chance to try the game yet, today would be a good day
enjoy
Sparks.
Comments
There's definitely something appealing about a no nonsense game that just gets down to business - you aim and shoot, that's it.
I need to learn from this and make my next one less complicated lol!
Thanks Sparkyidr
I think the simpleness comes from the fact that we (Flaming Mitten) think that mobile games should be as immediate, and free from complexities as poss. Most of the time when playing games on the phone, it's when people are waiting around to do something else (catch a bus etc) so I personally don't want to play something that takes me 20 mins to get into.
Gotta be something that I can have a 2 min bash at, and have just as much fun if I sit and have a 20 min stint.
for example :
Something like Hero of Sparta, whilst technically really good, and really playable, never gets a look in my phone, just because it requires that you get into it over time.
Doodle jump on the other hand, I can play, and just turn off when I need to, and not worry that I have lost any progress because I had to put the phone down or whatever.
Thanks so much for sharing (the game and the insights).
The Hero of Sparta example is excellent. Big games like that take up more time than I'm willing to give, unless they're immediately engaging!
I do, however, think you can still have complexity in there. It's a fine balance - make a game that's immediate and worthy of a 2 minute blast, but has enough depth to keep you playing for longer if you want to!
Cheers,
QS
EDIT - Oh, and thanks for the game! I liked it, but my main gripe is the same as the one with your excellent ski game - I want more than one life!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers!
If you manage to get to 100,000 though, you will see the alien invasion )
We had over 7000 downloads on it's free day. How nice.
If only we could do 7000 paid downloads in a day, I would be a happy Sparky
Shows the importance of being featured.
We only ever hovered around the late 90's overall in the top 100's. So we still were not visible enough to get to the "self perpetuating" sales of being say, in the top 20.
Been a great game for us though, has surpassed anything else we have put out x10, and deffo spurred us on to do better stuff.
With a bit of luck, who knows, if we get only 2 or 3 featured in a year (we aim to try to have 1 game out every month from now on) times would be good at Mitten Towers.
And we often get other people involved in with graphics etc (See Ian on these very forums).