Mac OS rejection - (Apps that don't comply with the Mac OS X File System will be rejected)
I've just had a Mac OS app rejected by Apple for the reason below. Has anyone else experienced this?
The game was published using GS v.0.12.10. I've previously published successfully with this version.
This is apples rejection message:
2.30 - Apps that do not comply with the Mac OS X File System documentation will be rejected
2.30:
The application accesses the following location(s):
'/dev/disk0s3'
The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.
Other common reasons for this issue include:
creating or writing files in the above location(s), which are not valid locations for files to be written as stated in documentation
writing to the above location(s) without using a valid app-id as a container for the written files
Please review the "File-System Usage Requirements for the App Store" of Submitting to the Mac App Store for the locations apps are allowed to write and for further guidance.
If you are unable to reproduce this issue, ensure you are testing the exact version of the app that you submitted for review, and that you're doing so in a minimally privileged environment. See Technical Q&A QA1778: How to reproduce bugs reported against Mac App Store submissions.
For information on how to symbolicate and read a crash log, please see Technical Note TN2123 - CrashReporter.
Comments
Nobody else experience this rejection issue?
Try republishing wih .13.7, I vaguely remember the Mac requirements changing awhile back, .12.10 might have been before the change?
If it still fails, submit a bug report
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@jonmulcahy - ok thanks, I did wonder if apple had changed requirements yet again. I'll republish when I update to .13.7 and cross my fingers.