Interpolate particle alphas to zero?

owen_dennisowen_dennis Just a guy, you know.Member, PRO Posts: 236

Hey, I have an actor that has particles shooting out of it. I have a rule that makes the actor's alpha interpolate to 0 in about 1 second when a particular thing happens. The particles aren't turning invisible along with it. Is there a way I can make the particles do this as well?

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