Interpolate particle alphas to zero?

owen_dennisowen_dennis Just a guy, you know.Member, PRO Posts: 236

Hey, I have an actor that has particles shooting out of it. I have a rule that makes the actor's alpha interpolate to 0 in about 1 second when a particular thing happens. The particles aren't turning invisible along with it. Is there a way I can make the particles do this as well?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Yes. There is a color tab in the particle behavior. Change the alpha (slider near the botto?) To 0. Set the duration value and you're good to go

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