It's in the Expression Editor. Some of the Rules and behaviors have a little 'e' button. Click that to open the editor. VectorToAngle is located in the 'insert function:' drop down in the expression editor.
Check out the Support Section up above. Especially the Reference Library. It explains the Expression Editor in-depth.
It can be used for a great variety of things, but hose are some basic uses...
shot in the dark diggin up this thread, but I'm trying to do this very thing. Which Behavior do I use to have npc1 shoot a bullet at player1. I've got a constrain for player1 x and y, but no matter which behavior i use the bullet seems to either freeze the screen to fire upwards no matter where the player is. Some of the Behaviors have 1 E and some have 2, which would i use for this type of expression?
Comments
It works like this:
myAngle = vectorToAngle(Actor1.X - Actor2.X, Actor1.Y - Actor2.Y)
Let's say you wanted Actor 1 to fire a bullet at Actor 2. You would use this formula to find the angle of trajectory.
Let's say you wanted Actor 1 to fire at the Mouse cursor position, you would do this:
myAngle = vectorToAngle(Actor1.X - Mouse.X, Actor1.Y - Mouse.Y)
It can be used for a great variety of things, but hose are some basic uses...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Or is it one of the behaviours?
confuseddd.
Check out the Support Section up above. Especially the Reference Library. It explains the Expression Editor in-depth.
Which Behavior do I use to have npc1 shoot a bullet at player1. I've got a constrain for player1 x and y, but no matter which behavior i use the bullet seems to either freeze the screen to fire upwards no matter where the player is. Some of the Behaviors have 1 E and some have 2, which would i use for this type of expression?