I have multiple questions that need to be answered.

Koda89Koda89 Member Posts: 275
edited November -1 in Working with GS (Mac)
Ok, what I'm trying to do is try my hand at a puzzle game, one with physics involved, ala Danger Cats or either Red Block Remover.

So here are my questions:

1) How the hell do I get the actors to react to physics like in those above games?

2) How the hell do all of you guys get your actors to behave correctly when using Collide? What I mean is, whenever I use Collide, no matter WHAT I do, at least one of the two actors involved goes flying off the screen really freaking fast upon collision, even when I don't want them to do that.

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    Koda89 said:
    Ok, what I'm trying to do is try my hand at a puzzle game, one with physics involved, ala Danger Cats or either Red Block Remover.

    So here are my questions:

    1) How the hell do I get the actors to react to physics like in those above games?

    2) How the hell do all of you guys get your actors to behave correctly when using Collide? What I mean is, whenever I use Collide, no matter WHAT I do, at least one of the two actors involved goes flying off the screen really freaking fast upon collision, even when I don't want them to do that.

    2) make sure restitution is set to 0 in all actors
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    1. Its all in the physics properties, you need to play with each and get them to feel 'right'. Also you may want to apply max speeds on certain things etc
  • RHRH Member Posts: 1,079
    Adding to what CowTechMan said

    2) play with the densities

    You don't necessarily want a restitution of 0 though as this will stop both of the actors dead in its tracks.
  • Koda89Koda89 Member Posts: 275
    beefy_clyro said:
    1. Its all in the physics properties, you need to play with each and get them to feel 'right'. Also you may want to apply max speeds on certain things etc

    Could you possibly give an example of this? I don't know what any of the physics properties do. It would kinda help if there was a small description for what each property does, but, well, you know, GameSalad currently lacks such small details.
  • ShpintShpint Member Posts: 404
    I'm trying to do the same thing, but instead, the actors goes right through one another and freezes the device running it.
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