animation

mooNCrestamooNCresta Member Posts: 7
edited November -1 in Working with GS (Mac)
hi,congrats!

in some animations my characters throw things
i need create an object in the "throw sequence" but in the "right frame" of the animation
can you please include a sequence and frame option in spaw actor?

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Hi mooNCresta,
    You could make use of the Timer behavior to throw the object after a certain time.
  • mooNCrestamooNCresta Member Posts: 7
    time?
    get and set the "keyframe" is a basic animation command and all that a animator need!
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Hi again mooNCresta,
    we'll look into that feature, but I was just suggesting that with what you have now with the tools, you could do that as a workaround.
    Thanks for your suggestion.
  • mooNCrestamooNCresta Member Posts: 7
    hi,
    i had received the iphone publishing newsletter
    and i want to known if "current frame" option was implemented.
  • Fafnir312Fafnir312 Member Posts: 161
    Being able to set "start frame" and access to "current frame" would be nice features. Currently if you have several of the same actors in a scene they all animate exactly the same which is kind of weird looking. I was recently wishing I could set a random "start frame" for my actors' looping animation so each animation would be offset.
  • mooNCrestamooNCresta Member Posts: 7
    simple question,
    but isn´t so difficult to known the answer!
  • mooNCrestamooNCresta Member Posts: 7
    Fafnir312
    you can try game editor(iphone soon) or the new flash cs5(iphone)
    with both you can acess the current frame so your character can throw something in the right frame
    or better with any serious game engine you can acess the current frame
    as i said before the current frame is a basic animation command
    without this you can make a simple butterfly iphone game
  • Fafnir312Fafnir312 Member Posts: 161
    Oh, I've seen this feature in other game engines as well. With GS I work around it with a timer to get things to occur at the right time (and frame). It's not a big issue for me. I just wanted to voice my support for this feature :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Moon Cresta was a great game!

    /is old

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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