Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest
Weswog
Member Posts: 1,171
Here is my entry for the boing boing contest that ended today
http://gamesalad.com/game/play/66517
So I hope you enjoy the game:)
Here is the link to the contest
http://www.boingboing.net/2010/06/14/games-inspired-by-mu.html
Please comment about it.
Cheers, Weswog
http://gamesalad.com/game/play/66517
So I hope you enjoy the game:)
Here is the link to the contest
http://www.boingboing.net/2010/06/14/games-inspired-by-mu.html
Please comment about it.
Cheers, Weswog
Comments
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I also think the music is hypnotic.
Thanks, Weswog
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers, Weswog
I noticed a spelling error: When you beat the orca at the end, it says "You Defaeted the Orca!"
It should be 'defeated', not 'defaeted'.
Also, if I may make some suggestions:
I think it would be good if you limited the number of shots the penguin can fire. Right now I can press the space bar a million times and shoot a million ice blocks.
I would put in a delay, like this:
Create a boolean attribute in the penguin, something like 'okToShoot'. Set it initially to true.
Then a Rule, like this:
Rule
when all conditions are valid:
self.okToShoot = true
Key: Spacebar is pressed
-----[spawn ice block]
-----Change Attribute: self.okToShoot To: false
-----Timer After 1 second, run to completion true
----------Change Attribute: self.okToShoot To: true
That would let you only fire a block every second. You can play with the Timer's delay to make it harder or easier...
Also, right now the bears can get hit multiple times, and I would get points each time. That's how I was able to get 16,000 points!
The Rule in the ice blocks should be something like:
Rule
when all conditions are valid:
Actor overlaps or collides with Actor of type Bear
-----Change Attribute: game.score To: game.score + 100
-----Destroy
And in the Bear:
Rule
when all conditions are valid:
Actor overlaps or collides with Actor of type IceBlock
-----Destroy
Also, when the game starts over, make sure to set the score back to zero.
Anyway, I only mean to offer constructive criticism. Keep up the good work!
Joe
Cheers, Weswog
It's also on the web now
Cheers, Weswog
Cheers, Weswog