Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest

WeswogWeswog Member Posts: 1,171
edited November -1 in Announce Your Game!
Here is my entry for the boing boing contest that ended today
http://gamesalad.com/game/play/66517

So I hope you enjoy the game:)

Here is the link to the contest
http://www.boingboing.net/2010/06/14/games-inspired-by-mu.html

Please comment about it.

Cheers, Weswog

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Weswog; it's straightforward but neat; strangely hypnotic! I like the ice wall idea, and really like the music; kind of relaxing in its own way. The whole thing is nicely therapeutic! Good luck with the contest!

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • WeswogWeswog Member Posts: 1,171
    Thanks for the comment :)

    I also think the music is hypnotic.

    Thanks, Weswog
  • quantumsheepquantumsheep Member Posts: 8,188
    Hope it does well, Weswog :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • WeswogWeswog Member Posts: 1,171
    Thanks Quantumsheep :)

    Cheers, Weswog
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Good Job! And good luck with the contest!

    I noticed a spelling error: When you beat the orca at the end, it says "You Defaeted the Orca!"
    It should be 'defeated', not 'defaeted'.

    Also, if I may make some suggestions:

    I think it would be good if you limited the number of shots the penguin can fire. Right now I can press the space bar a million times and shoot a million ice blocks.

    I would put in a delay, like this:

    Create a boolean attribute in the penguin, something like 'okToShoot'. Set it initially to true.

    Then a Rule, like this:

    Rule
    when all conditions are valid:
    self.okToShoot = true
    Key: Spacebar is pressed
    -----[spawn ice block]
    -----Change Attribute: self.okToShoot To: false
    -----Timer After 1 second, run to completion true
    ----------Change Attribute: self.okToShoot To: true

    That would let you only fire a block every second. You can play with the Timer's delay to make it harder or easier...

    Also, right now the bears can get hit multiple times, and I would get points each time. That's how I was able to get 16,000 points!

    The Rule in the ice blocks should be something like:

    Rule
    when all conditions are valid:
    Actor overlaps or collides with Actor of type Bear
    -----Change Attribute: game.score To: game.score + 100
    -----Destroy

    And in the Bear:

    Rule
    when all conditions are valid:
    Actor overlaps or collides with Actor of type IceBlock
    -----Destroy

    Also, when the game starts over, make sure to set the score back to zero.

    Anyway, I only mean to offer constructive criticism. Keep up the good work!
    Joe
  • WeswogWeswog Member Posts: 1,171
    Thank you for the suggestions:) I also have a question since I want the bear to be destroyed yet show him turning blue how do I do that?

    Cheers, Weswog
  • WeswogWeswog Member Posts: 1,171
    Ok I fixed 3 of 4 issues that are now fixed :)

    It's also on the web now

    Cheers, Weswog
  • WeswogWeswog Member Posts: 1,171
    Anybody else want to check it out?

    Cheers, Weswog
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