May I have a word?

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
Hello everybody:
I would like to ask a question in a scene and put a box or something where the person playing can write the answer. How can this be done and how can I put a reaction or a change of scene if the answer is correct and if it is incorrect.

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    I made a Keyboard demo a while ago that you are free to dig through, it is on my wall.
    You could try to use it to enter in the answer.

    Then compare that answer to a Text Attribute.

    It's not going to be easy though...
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks fmg.

    I dont know think this is what I am looking for.
    Let say that one day you are playing this game (hopefully, please...) and at one point the storyteller ask a question and in the game appears an space to provide the answer. You know one of those spaces that when you tap them the keyboard appears so you can write. How can I create an space like that.
    And after that, how can I deal with the answer provided, like if you answer is correct - yey you did it. But if the answer is incorrect - sorry try again.
  • design219design219 Member Posts: 2,273
    The standard iPhone keyboard entry is part of the SDK, which GameSalad doesn't access. Firemaples's demo is probably best you will find for entering text, and what he is suggesting... compare the typed answer to the preset correct text attribute should do the trick.

    _______________

    Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
    Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
    
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Oh
    Thanks a lot design.
    I will work with fmg's example.
    Thanks
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