My Project Library Is Getting Crowded With Animations

floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

I've been doing some morphing of images. Anyway to create folders in the project library images window. Things are getting kinda whacky with all these animation frames.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    unfortunately that is all we have :( I have hundreds and hundreds of images in my projects, it's a royal pain

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

    Well I guess it's something we can hope for in a future release...Thanks

  • SocksSocks London, UK.Member Posts: 12,822
    edited March 2015

    @jonmulcahy said:
    unfortunately that is all we have :( I have hundreds and hundreds of images in my projects, it's a royal pain

    @floatingwoo said:
    I've been doing some morphing of images. Anyway to create folders in the project library images window. Things are getting kinda whacky with all these animation frames.

    Agree with both of you it's a #&^%ing nightmare !! I've been complaining about this for as long as I've been using GameSalad, it makes large projects very difficult to manage, for me it's easily GameSalad's biggest weakness, this issue alone has had me looking at both Corona and Unity as alternatives.

    The asset handling in general is so awful that I've actually abandoned a project because it became unmanageable, I was literally spending most of my time fighting the interface, endless scrolling up and down the images window searching for images.

    The issues are not limited to the lack of folders, itself enough of a problem - to import an image that you want to control the colour of within GameSalad you need to make sure it's white, couple this with the default white background of the image assets window means (at least in my case) petty much all my images are invisible, just a large window of thousands of blank images, with no way to visually scan for a particular actor.

    The ability to change the background colour, even a more suitable default colour would solve hours of needless scrolling looking for things.

    The ability to reorder the images by name/date/date added/size (etc) would help, but you can't do this either. Additionally when you do scroll through and locate your image, you only need click on another window or go to a different area - only to return and find your hard found position is lost and you are back at the top of the list, having to begin the search all over again. Which when you have hundreds of 'invisible' white actors is a constant pain.

    And not to forget the gamble that is deleting images, even being aware of this long standing bug I still occasionally get caught out and attempt to delete a group of images without first saving as a different name, only to find half the images I've deleted still there, but non-functioning (unable to select them) and often some adjacent actors have lost their icons and their images - but still appear in the images window - basically deleting a group of images can mess up your image assets in all sorts of interesting ways.

    @floatingwoo said:
    Well I guess it's something we can hope for in a future release...Thanks

    I wouldn't hold your breath ! Lol :smile: Like I say people have been asking for these kinds of features forever and GameSalad has never hinted at folders or any kind of improvements to the way Creator handle images, I think the standard response is 'put in a bug report / feature request' (which until anything actually comes out of that process is the GameSalad equivalent of 'talk to the hand').

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393
    edited March 2015

    Oh man, that screen shot looks like a nightmare. Ok, not holding my breath.

    Guess "click and DRAG" has just taken on a whole new meaning.

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069
    edited March 2015

    I have around 1000 images in my main project.... oh god the scrolling * shudders *

    This is seriously one of the biggest bottlenecks in my workflow. We need sorting, folders, or something else; I don't care what way it's handled but I would love to have some way of orginizing things. Oh and also not have to worry about deleting images because of the bug.

    Also why no search actor field.... WHYYY?????

    Ok /rant

    :)

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  • SocksSocks London, UK.Member Posts: 12,822

    @floatingwoo said:
    Oh man, that screen shot looks like a nightmare.

    Yep, a lot of my games look like that - and you are only looking at a small part of the whole image panel, look at the scroll bar over on the right of the window, you can scroll down through 3 or 4 window's worth of images, 90% of them essentially invisible.

    @floatingwoo said:
    Guess "click and DRAG" has just taken on a whole new meaning.

    You have been reported to the pun police.

  • SocksSocks London, UK.Member Posts: 12,822

    @AlchimiaStudios said:
    I have around 1000 images in my main project.... oh god the scrolling * shudders *

    I feel your pain ! lol.

    @AlchimiaStudios said:
    This is seriously one of the biggest bottlenecks in my workflow.

    Agreed, it's the single biggest issue for me personally, I would put some very basic folder system (for images, actors and sounds) way above everything on the roadmap.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Haha. This does stink. I have made a file called games on my desktop and I have put my images in separate files in this file along with the My_game.gsproj file. Like 'background' or 'items'. I realized it helped a little bit for me. But like @Socks said, "They could separate it by date/name/etc." Oh man, so many files!

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