user saving
sswisehaupt
Member, PRO Posts: 76
how can i make the game save everything the player has done when he exits the game. So that when he comes back all collected items are still there.
Comments
use the save attribute behaviour and in the loading screen, use the _load attribute _behaviour
you can also use tables, much easier to work with once you wrap your head around their functions.
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Thanks. So I guess it would be a game attribute behavior.
A game attribute is often used to store values such as lives, score, money, level, etc. You would save and load the attributes you need in your game or use a table to save and load them all at once easily. If you have 14 attributes then you'd need 14 save attribute behaviors and 14 load attribute behaviors. With a table, loading is automatic and saving can be done with a single save table behavior.
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Thanks.