Activating Behaviors In Other Actors
OscarsCoding
Member Posts: 92
Hi! I was wondering, is there any way to make it so if something happens to one actor, it activates a behavior in another actor? Is that possible?
Comments
Hi, what you need to do is make a Game Attribute that will watch for the action, then you can use that to trigger an action in another actor. Like this:
Boolean Game Attribute: Action starts as False
When Actor A does its thing, Change Attribute Action to True
Actor B has a Rule that says When Action is True do my thing...
Hope that makes sense.
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