Multi-touch not working?
Franto
Member Posts: 779
I did a search and found no results on this specific problem.
A game I published in 11.11 Mac for android has up to two touch buttons working at the same time.
A game I published in 12.1 Nightly build Windows, which I then generated and signed the APK to test it out on, has only 1 button working at a time, thus I can't attack and move at the same time like I can in the other game.
Is multitouch being limited to 1 due to me signing the APK or the version I'm using? Does Amazon need to sign it to enable multi-touch?
Do I need to publish on Mac, and not on Windows? I can't figure out what the factor here is that is preventing the usual simultaneous two touch detection on my android device.
Comments
I finally got it working, it might have been "if mouse is inside actor" that was preventing multi-touch? What happened was I was deleting rules that might be preventing multi-touch, and my hunch was either on the fact that I had both "when touch is pressed" and "inside actor" as the conditions.
While in the ruleset, I had found some behaviors for "touch.x" or something that I put long time ago, that was an attempt at getting up to 5 touches that I never got to test then. Perhaps that code is what was preventing multi-touch?
To test it out, I deleted one of each for two different maps, but the map for one was crashing due to the presence of "tiles", and I just deleted both and tested it out on a functioning map and it finally worked!
But since I'm not sure which was the cause, I guess I'll ask here, does having both touch is pressed and "inside actor" disable multi-touch on android?
And I can't slide my finger to activate presses, is that something only iOS can do or do I have to put Multitouch Jazzhands or Distinct when publishing?{Since I published with normal "Multitouch" enabled.