Difference between device>screen and game>display size
Franto
Member Posts: 779
What do these two attributes do and how are they different? At first glance, they both appear to be for changing the resolution of the screen, but what other things can be done?
Would zooming out be possible using something like a %(200%, 300%, 50%, etc.) and if so, which of these attributes does this?
I would test it out myself, but like I everything else I tested out this week, its gonna take hours due to load times and I'm out of time to test stuff. : ( I have to upgrade my comp soon anyway as my hardrive is nearly full.
My other guess is the screen/size/w,h is for detecting it's size, while the game attribute is the actually changeable one, but maybe I am wrong.
And what kind of things can be done with this beyond zoom/in out?
Comments
Perfect for universal binaries. Google it if you don't know what that is "Gamesalad universal binaries".
Device screen size is the display size on your actual device.
game display size is the camera size in your game which you could change to create a zoom in/out feature.
game scene size is the black area you build your game on.