How do I install test app on iPhone using PC?

Dell7730Dell7730 Member, PRO Posts: 388
edited March 2015 in Community Tutorials

I already have the MobileProvision file.
I already have the zip files of the app generated by Gamesalad.

So now, what's next?

Best Answer

  • KungvaldKungvald Posts: 31
    Accepted Answer

    You can build .ipa on pc and try it out on a ios device, if the device is jailbroken. Let me know if you would like to know how to do it.

Answers

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    You need an ipa or app file to summit get it on an iPhone.

  • Dell7730Dell7730 Member, PRO Posts: 388

    @scottharrrules43 said:
    You need an ipa or app file to summit get it on an iPhone.

    so what's the zip file generated by gamesalad then?

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    @dellagarpo said:
    so what's the zip file generated by gamesalad then?

    That is for the App Store. Are you generating apps with pc

  • Dell7730Dell7730 Member, PRO Posts: 388

    @scottharrrules43 said:
    That is for the App Store. Are you generating apps with pc

    yeah, with pc

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    I don't think (as far as I known) you can make iOS apps on a Pc. There may be work arounds. But you can make iOS apps on Mac

  • Dell7730Dell7730 Member, PRO Posts: 388

    I hope there are or is a workaround

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    You can create the app in the PC version but to publish to the Apple Store or to test on an Apple Device you need access to a Macintosh Computer to deal with the Apple Store requirements. Some PC users use Macincloud I believe.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @jamie_c said:
    You can create the app in the PC version but to publish to the Apple Store or to test on an Apple Device you need access to a Macintosh Computer to deal with the Apple Store requirements. Some PC users use Macincloud I believe.

    I am a little rusty with pc.

  • Dell7730Dell7730 Member, PRO Posts: 388

    @scottharrrules43 said:

    @jamie_c said:
    You can create the app in the PC version but to publish to the Apple Store or to test on an Apple Device you need access to a Macintosh Computer to deal with the Apple Store requirements. Some PC users use Macincloud I believe.

    Thanks to both of you, I'll just borrow my ex-gf's laptop then, i hope she's not mad at me anymore, lol

  • Dell7730Dell7730 Member, PRO Posts: 388

    @Kungvald said:
    You can build .ipa on pc and try it out on a ios device, if the device is jailbroken. Let me know if you would like to know how to do it.

    how do you do it?

  • KungvaldKungvald Member Posts: 31

    When you publish to gamesalad.com, just go to the "IOS Univerals" fill the information they whant you to fill and then build to iOS.

    • when its done, just download the ".zip" file.
    • create a new folder and rename it to "Payload".
    • put the ".app" folder from the ".zip" file, into the "Payload" folder.
    • Right click on the "payload" folder and (send it to a zipped folder). (im using a Swedish version of Windows so im not sure of how its writen on the english version)
    • When thats done, change the ".zip" in "Payload.zip" to "Payload.ipa"
    • When thats done, and if your iOS device is jailbroken and have Appsync installed
    • Just put your new ".ipa" file to your iOS device and install it.

    i hope you understand how to do it, my english is not the best.

  • Dell7730Dell7730 Member, PRO Posts: 388

    @Kungvald said:
    When you publish to gamesalad.com, just go to the "IOS Univerals" fill the information they whant you to fill and then build to iOS.

    • when its done, just download the ".zip" file.
    • create a new folder and rename it to "Payload".
    • put the ".app" folder from the ".zip" file, into the "Payload" folder.
    • Right click on the "payload" folder and (send it to a zipped folder). (im using a Swedish version of Windows so im not sure of how its writen on the english version)
    • When thats done, change the ".zip" in "Payload.zip" to "Payload.ipa"
    • When thats done, and if your iOS device is jailbroken and have Appsync installed
    • Just put your new ".ipa" file to your iOS device and install it.

    i hope you understand how to do it, my english is not the best.

    I understand perfectly, let me try that and i'll let you know what happens

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