New Testflight Intructions
tylerglessner
Member Posts: 246
Alright, after a long time away, Im at a complete loss. Does anyone have a tutorial video including all of the steps to set up and use the new testflight service under Apple? It would be much appreciated! Thanks
Comments
I know @Braydon_SFX is using the new service but I'm not sure if he has any videos yet.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Try this. https://itunesconnect.apple.com/downloads/Documentation/TestFlight-v09-iTC-Export-sw.mov
Make sure you sign it with an App Store distribution certificate and not Adhoc.
Hello
In my case I just need to learn how to create and submit my game build from Xcode . Anybody can shed some light on this please ?
Publish your build as usual using Gamesalad's web publisher. Make sure the version number you have on the web form is unique.
When you go to sign it, use a "Distribution" provisioning profile (make one now if you don't have one).
Then zip the app that it creates.
Open Xcode, and then click on XCODE in the menu bar at the top, then "Developer Tools" and then finally "Application Loader." Upload the app as you usually would for distribution.
Once you've uploaded it, after a few minutes it will appear in iTunes connect under "pre-release" in a list of builds.
If you are publishing, you can select the build on the main app page and submit to Apple.
If you are test-flight testing, just tick the slider to the right side of the screen. If you are doing external Test Flight testing, you'll also need to then click "Submit for Beta App Review." Your beta app will still have to through one of Apple's lengthy review processes.
I've successfully used the new services For a few of my games. I may make a video if I have time this weekend to help others but the provided link is fairly self explanatory and shows you everything you need to get it working.
https://developer.apple.com/testflight/
Hey spoon, did you develop your game in GameSalad??? Just a little confused what you are really needing help with.
Adhoc testing through Xcode is rather easy.
You WILL need an adhoc distribution profile to adhoc through Xcode....at least from Xcode that has been my experience.
Simply sign your build in the GS publishing portal with an adhoc provisioning profile....save to desktop.
Compress the signed project on your desktop.
Tether your device you wish to test on to your Mac.
Open Xcode...along the top find a tab called window...lol....then click on devices. Your tethered device will be shown. If it's the first time connected through Xcode it may take a moment to convert some files. When you see a + sign able to be pressed...click that and choose the compressed (zipped) signed version of your app...3 seconds later you are good to go.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Thanks a lott Spalding004