How can I make my actor stop spinning so fast
it starts to happen after colliding with another actor after respawning
Best Answers
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tatiang Posts: 11,949
You need to provide more details when you ask a question. This is a bit like going to the doctor and saying, "I have this pain in my side that happens sometimes. What is causing it?" The doctor is going to want to know when it occurs, how strong it is, whether it happens after you eat certain foods or exercise, etc. In the case of GameSalad, providing the exact rules and behaviors you're using (or a screenshot of them) is the bare minimum you should be mentioning.
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Socks London, UK.Posts: 12,822
@dellagarpo said:
I'm Sorry, lol.... I have this habit of thinking that you guys have the power to read my mind, lolCheese ? Is the answer Cheese ?
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AJaymz Posts: 164
When self.PainInSide is true change swollen booleans to false. That might solve your pain problem.
Answers
I'm Sorry, lol.... I have this habit of thinking that you guys have the power to read my mind, lol
I knew you were going to say that.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
hahahaha
It could be swollen booleans ?
hahahahaha
LMAO
P.S turn the Angluar Drag up, you don't need much, 1.5 is a good place to start.
Try and put a rule in the actor that when it collides with any (or a specific) actor, rotate to an angle, or rotate clockwise or counterclockwise at a low speed.
Also, an actor can have a fixed rotation attribute; it's a checkbox under "Attributes".
Try those out!
My Blog / App Store / Google Play
i'll try it out but I think imma let it spin cause I just saw an unexpected benefit to letting this actor spin wildly, sometimes accidents bring more to the table, thanks to all your help