Out of curiosity, can too much boolean in your code slow down your app?
Dell7730
Member, PRO Posts: 388
is there such thing as too much stack of rules within one actor?
Best Answers
-
Socks London, UK.Posts: 12,822
@dellagarpo said:
how much is too many rules? lolOne more than is needed for efficient implementation of the actor's functionality.
-
tatiang Posts: 11,949
@dellagarpo said:
how much is too many rules? lolSometimes one rule is too many. Sometimes 20 rules are just fine. It all depends on things like Constrain Attribute behaviors, Timers, Loops, etc. There's no set number that indicates a problem.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Answers
Too much boolean? No. Too many rules? Yes.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
how much is too many rules? lol
Dang It, lol
I've read in some threads that "constrain attribute" is more likely to affect performance; I haven't come up on booleans doing that.
My Blog / App Store / Google Play
it does, once i reduced it to a max of 3, it went smooth sailing after.