Move Keeps Going

floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

I have a simple little wack-a-woo game going. The kids wanted it to go much faster so I sped up the move and now sometimes, not always but sometimes the little woo characters move and just keep going, as if to heaven. This might be a nice effect after the user has wacked them a few times but it usually happens in the first move. I'm thinking it has to do with density or??? Maybe the move is so fast it just breaks free and keeps on going. Heres a video Hope you can see it...

http://tinypic.com/m/iqjy8y/2

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited March 2015

    @floatingwoo said:

    I'll say what must have been said a thousand times already (and not always by me :smile:)

    Your project is made up from rules and behaviours and attributes and conditions and values and calculations and tables and . . . . (etc) . . . simply describing the result of all these things interacting with each other is pretty much the same as asking why your calculation doesn't work without telling the person you are asking what the calculation actually is !

    Q: I'm trying to do this calculation, it should come to 514, but every time I run it I get 502, anyone know where I am going wrong, I'm thinking it has to do with dividing or???

    ;)

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393
    edited March 2015

    Got it! Sorry man got in a hurry. I'm usually much better at giving more details. Heres a look at my code ...it's using a move to attribute with a random(1,3) timer.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Timers set to Every random() seconds choose a random value once and then run continuously at that value. So an Every random(1,10) timer might choose 2 and then just run every 2 seconds after that. For a truly random timer, you'll need this: http://forums.gamesalad.com/discussion/comment/464547/#Comment_464547

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  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

    Custom timers awesome thanks. Regarding my first inquiry.. I'm feeling a little gun-shy,I think I will take a break for a while.

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