I've just uploaded a new build. 1.0 of my game is currently under review, so I'm not resubmitting it yet, but this is the beta of the 1.1 release. I've added death animations to all of the zombies, still got to do the boss deaths though.
Just uploaded a massive update. The game is now 2x longer, each stage has 2 levels, with the boss appearing at the end of the 2nd. I've also tweaked some animations and scoring. This is going to be version 1.1 coming to the iphone as soon as 1.0 is approved.
I forgot about them Yes, there are good guys running away from the zombies now. They run towards you. You can kill them, but it will cost you 500 points.
If your heath or score reaches 0 you die. Killing good guys cost you 500 points, and letting zombies get past you cost you points, between 100-200, depending on what the zombies are worth when you kill them.
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Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I've just uploaded a new build. 1.0 of my game is currently under review, so I'm not resubmitting it yet, but this is the beta of the 1.1 release. I've added death animations to all of the zombies, still got to do the boss deaths though.
Check it out and let me know what you think.
Next step is to double the length of each level.
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I'm making a player animated death next.
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- Fixed friendly spawn rate
- updated death animations on 3 zombie types
- updated running animation on 4 zombie types
- adjusted scoring
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Have at it!
http://gamesalad.com/game/play/24408
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If your heath or score reaches 0 you die. Killing good guys cost you 500 points, and letting zombies get past you cost you points, between 100-200, depending on what the zombies are worth when you kill them.
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Zombies explode when they die
Game is twice as long
Performance Improvements
Zombie AI
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306906813&mt=8
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