when is the steam and windows publishing coming??? i hope it comes soon.!! any news ???

when is the steam and windows publishing coming??? i hope it comes soon..
Steam is the most featured publishing thing. we can get our game professionally .. i hope steam come soon in months. as i am working on a game.......... any news when its coming ???

Comments

  • LumpAppsLumpApps Member Posts: 2,881

    Good question, does anyone know how Windows Publishing is doing? I've seen the win 8 tutorials. Is that still working? Is it a html shell or a real windows app?
    I would love to get my Trillipede project out on Windows but not with HTML because it is not giving me good performance.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @LumpApps said:
    Good question, does anyone know how Windows Publishing is doing? I've seen the win 8 tutorials. Is that still working? Is it a html shell or a real windows app?
    I would love to get my Trillipede project out on Windows but not with HTML because it is not giving me good performance.

    the old windows8 export option was just a wrapped HTML5 file. There is no native .exe yet. I saw a beta of it last fall, and I'm sure it'll come eventually. it's something that would benefit the edu community.

    I did wrap an HTML5 using Web2Executable to create Linux/Mac/Windows binaries that I uploaded to steam a few months ago. Worked great and my game has been on steam ever since.

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    Hopefully it's in the future plans. if I remember right there was a beta and the current windows creator uses very similar code for it's previewer.

    I'm sure there is a lot of interest, steam is a great untapped market for us devs and a great way for edu users to publish work they made on windows creator or to share with friends.

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  • IceboxIcebox Member Posts: 1,485

    If gamesalad adds this feature it would be amazing , i still love the mac os apps performance and it doesnt have loading time.. if native exe has the same performance with no loading time gs would be really awesome. Especially that you can create it once and publish to all platforms.

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited June 2016

    I would think that for the educational drive and users, native PC export should be a top priority, possibly even higher than UI improvements. Most schools use PCs, and they're going to want to show their work and projects around. They're going to want to show their working games on PC. Building to mobile for most educational uses is going to be an added unnecessary step, they're going to want to keep it simple and export for PC.

    So with the educational push I see this as becoming a high priority.

  • LumpAppsLumpApps Member Posts: 2,881

    @jonmulcahy The game I am working on is to complicated for HTML5. I have loads of actors running around and stuff happening. Even on Android an iOS it runs poor. Perfect on OSX and I presume it would work good as native Windows .exe

    Here is the game I am working on, you can see it isn't cheap on memory:

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