High score question.
benjaminmage
Member Posts: 74
Hi @tatiang i saw your solution at @http_gamesalad 's post about high score. And i've got something else to enquire about. My high score needs a little more extra stuff and i hope that you can help.
Your solution file : https://www.dropbox.com/s/8nufl59ynnp1ryk/highscore.zip?dl=0
Basically i have images .PNG files linked with my scores in a table. Namely, Scoretable and HighScoreTable. So if player's score is 5, it will show 5.png and if player's score is 17 it will show 1.png and 7.png
how do i do high score using tables like these? Please help me thanks!
Comments
Have you Googled custom font gamesalad? It sounds like that's what you're wanting and there are plenty of videos available that explain how to set that up.
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@tatiang yes i have and i learnt about this method whereby i use tables to link data with .PNG images but however i'm having problems implementing your high score method together with these tables.
I don't understand why you're using tables. The typical custom font method is to constrain the self.Image attribute of each digit actor to a mathematical expression that determines the correct value (e.g. 1.png, 2.png, etc.). You shouldn't need a table at all. I thought the table was your way of trying to create a custom score font from scratch and that you hadn't seen those videos yet.
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@tatiang i might have watched a wrong video then. Could you direct me to a correct one please?
@tatiang or if you could create a file for me to learn from and apply into my project? that would be awesome haha!
Sure, here's a good one from @The_GameSalad_Guru:
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