HELP! What would I to make and this game?
So hey I want to make this game just like that app where you shoot down alligator helicopters. Except in my game you have three layers. Right when you start it does game.go is true. But for some reason i don’t know why at the game over screen it doesn’t stop. The score is 35. Why? I mean I looked at the code and it’s not the code. I know it’s right. But my save doesn’t work and the score should be 41 of course. Just like in that game over screen from that one app where you have twist three red jewels and grab a green one or you lose. Do I just need an Every random(3,10) timer? I watched this video:
Why?
Oh yeah, here is my scene, I circled the actor so you can see what I mean:
Do you think I should use tables? Please don’t say tables because I have my game attributes twenty of them and I don’t tables.
Is there a free template or music that I can use to make my Igloo character animate? Should I just click on it? PLEASE ANSWER FAST because I haven’t saved this yet and I don’t want to lose any of my work if it crashes!!!
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This is brilliant. 20 attributes. lol
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I like attributes
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Should I use less? I mean that's 15 of a game attribut eand 5 of a integer.
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Do you even GameSalad, bro?
Best, post, EVER!
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'PLEASE ANSWER FAST because I haven’t saved this yet and I don’t want to lose any of my work if it crashes!!!'
Brilliant!
20 Attributes!
You're going to cause the game to lag unbearably. You should always try to use 0 attributes!
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Thanks bro I'll try that!
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@jamie_c I can't find a 0 attribute. Is that a boolean scene? What I want is when the igloo touches the up button then just move at 40 speed to the side but not right or left just to the side. Thx for ur help!
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I like a challenge, and it worries me that new members might have the exact same problems and see this thread and the lack of actual answers and decide this community is unhelpful. So I'm going to do my best to fix your problems, @tatiang.
When the game is over, are you setting game.go to false? If not, all the logic that's in your "When game.go is true" rule will continue to run.
The score is 35 because of one of these reasons:
No, it isn't.
Have you used the Save Attribute behaviour? Perhaps take a look at this video to help you better understand how they work: http://bit.ly/IqT6zt
If you know what the score should be at the end of a game before the game has even been played, I suspect you're confusing a score with something else. A score should demonstrate the success or failure of that attempt, and should vary from game to game. Is the player able to add to or subtract from the score? If the score is always going to be 41 at the end of each game, consider adding a change attribute that is triggered when the end of the game is detected, and have that change attribute change the score to 41. If you're changing the score elsewhere, make sure it doesn't override things.
Yes, you probably do. Remember though that the timer won't work out a new random number every time it fires. It will run random(3,10) once, and then use that value continually. If you want it to pick a new random number every time, check out this video by tshirtbooth: http://ow.ly/L5l85
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Looking great so far! Though, to be honest, it looks very similar to Geometry Wars, and you might want to make some changes or face a potential DMCA notice.
I don't think you should use tables.
No.
No. If you do that too much you'll go blind.
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@Armelline that didn't work.
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I was worried this would be the case, so I made you a demo project.
http://bit.do/GSDemoForTatiang
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I couldn't open that in Windows.
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Well that's your problem right there. If you buy a Mac, it'll make your games for you. You just have to occasionally confirm the trees are in the right place and the breasts and big enough and there's enough blood when someone gets shot. Unfortunately on a PC you have to do all that by hand.
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I will stick with PC then!
I really hope you get helped @tatiang, looks really promising! Brilliant in fact!
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@tatiang, you won't be able to move the igloo to the side since that has been broken for a number of months in Gamesalad. I've posted a feature request to allow moving of the side but it has not been added yet.
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How did you upload this to the attribute ?
You just made my day
I can't buy a Mac because of PayPal. But if the igloo doesn't move to the side then I'll just move it up and down. Do I use an integer for that?
I tried putting an actor in a table but it didn't even show up on the scene. I don't know why. I think maybe I need a Play Music behavior? Do I need Pro for that?
@Socks I used tinypic. Is that the right way?
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Very good question.
It's almost not impossible knowing when and where to utilise Every random(3,10) timers. This video explains the pros and cons. It gets pretty heavy in places, worth sticking with it though: http://goo.gl/7Xoxyq
@strag Thx bro I learned a lot from that video!
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OMG guys!!! It's working! I am so happy right now!!! Thank you everyone for all you're help! My next app is going to be a 3d racer where you shoot rainbows at clowns on bikes in the sky. But it will have like a angry birds type slingshot and those spikes that you have to dodge or else your score drops like 500 points. And the high score will be like 1000000000 points or something. Can you even display a number that big in gamesalad? Anyway I'll start a new thread tomorrow cause I know I'll have lots of questions.
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You should probably make several threads just in case someone doesn't see one. This sounds appropriate for business and marketing forum.
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And be sure to bump all those threads every 5 minutes if you haven't received any answers yet!
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Why my actor go left?
I wish I knew...
Happy April Fools everybody! I couldn't resist.
And since everyone was such a good sport about this, here's a free demo that you might find helpful: http://forums.gamesalad.com/discussion/comment/529770/#Comment_529770
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No, you need a Bro account to use the tinypic and GameSalad doesn't let you import tinypic anyhow as it's not 8bits Potatoshop or PGN or whatever you need to make in to a actor of actor.
My brain hurts
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Condescending….