My new game is in development
expired_012
Member Posts: 1,802
Hey guys,
I am making my second game now, just put something together in one day and wanted to show you guys a preview of it, will probably spend another month or so on it. It is extremely simple btw, the name of it is Doodle Helicopter ( I know guys, VERY ORIGINAL) I'm surprised the name wasn't taken and so I just reserved the name for my game Anyways, here's a screenshot of it. Only gonna put one because I don't want to release too much info until it's released.
Anyways, I have been studying the top games and noticed that the main thing that they all have is simplicity. So I am trying to make my game as simple as possible. You move left and right using the accelerometer. You tap anywhere to the screen to shoot. You destroy anything that comes is sight, and your score increases in result. Simple as that.
I am making my second game now, just put something together in one day and wanted to show you guys a preview of it, will probably spend another month or so on it. It is extremely simple btw, the name of it is Doodle Helicopter ( I know guys, VERY ORIGINAL) I'm surprised the name wasn't taken and so I just reserved the name for my game Anyways, here's a screenshot of it. Only gonna put one because I don't want to release too much info until it's released.
Anyways, I have been studying the top games and noticed that the main thing that they all have is simplicity. So I am trying to make my game as simple as possible. You move left and right using the accelerometer. You tap anywhere to the screen to shoot. You destroy anything that comes is sight, and your score increases in result. Simple as that.
Comments
Look out for Project K - hope to have a video up on the weekend
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Well there goes my spinoff name for gumball copter
QS - Can you give another clue?
QS: Anticipating what game you're about to release!
It's an old-school shooter - so nothing fancy really...
But it's fun, I think, and some thought has gone into it!
I'm hoping it'll be released on the 23rd July - which means it needs to be finished by the Friday before I reckon!
If I can get a couple more game mechanics in this weekend I'll be happy to announce it as It'll be pretty much done!
Fingers crossed, though 'real' work is taking up all my time at the mo'
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I mean, it'll *work* - but the controls are specifically set up for the iPhone's smaller screen...
Hmmmm... we'll see!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Simple is the simplest way to go, lot of less hassle with gamesalad too, but it has to be fun, or else it's not simple, it's just boring.
Easier said than done, though
So there's more good stuff to come after P: K
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Free mode- where the player just shoots everything they see, gets more challenging, score increases
Story mode-where the player has levels to complete. Gets more challenging by the level, and achievements can be gained.
Should I put both in? Or should I just keep It simple and just put a free mode in there?
I would focus on one at a time. Get one mode working totally solid. If, at that time, maybe you want to add more modes or not - but at least you have a complete, working game.
If you haven't already, I would take a look at Angry Birds. It is currently the best-selling game on the iPhone. It has, or is just about to, beat Doodle Jump as the most downloaded paid App at 4,000,000 paid downloads.
Angry Birds currently has 150 levels. Plus there's tons of achievements. People love the amount of content that Angry Birds has. They cannot wait for more!
Another important feature of Angry Birds is the attention to detail and love put into the game. The artwork and animations are beautiful and whimsical, the music and sounds are fantastic, it's challenging and addictive.
Something like Angry Birds could definitely be made with GameSalad.
Now, of course you do't have to make a game like Angry Birds, but it has some nice qualities that you should shoot for:
The gameplay is very simple and easy to learn.
You can pick it up and play while you are waiting in line or riding a train, and then just as easily put it down again.
There is a ton of stuff for people to keep coming back for.
You mentioned simplicity in your thread above. Well, Angry Birds is definitely simple. But it also has a lot of depth as well. You can play Angry Birds for a minute at a time. But it takes hours and hours to see all the content and unlock all the achievements.
I think this is a winning formula.