2 buttons on stage ( problem )

JaxterJaxter Member, PRO Posts: 398
edited November -1 in Working with GS (Mac)
after losing all lives game switches to menu screen where are two actors/buttons one is going to 1st stage of game, second is for play again current stage.

1st actor/button has atributes: rule, actor receives event/mause button is down, change scane /go to stage " game menu"

2st actor/button has atributes: rule, actor receives event/mause button is down, change scane /go to stage " stage 3"

But when i test it bouth buttons are going to "first stage"... i don know where is problem and conflict..

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    mouse button down is an event seen by anything.

    Replace it with a touch(pressed) and that should fix it.
  • JaxterJaxter Member, PRO Posts: 398
    Ok but in WIKI was writen: " on iphone all touch buttons need to be: mouse button down

    And ok, if i will change to touch.. in browser it will work with mouse to test it?
  • JaxterJaxter Member, PRO Posts: 398
    Gret it helped :)
  • GameSaladGameSalad Key Master, Member Posts: 33
    Ok I think I fixed the wiki on that. Thx.
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