particles moving in circle motion?!

POMPOM Member Posts: 2,599
edited November -1 in Working with GS (Mac)
hey im working on graphics and i need a line of sparkles that moves in circle

like a big circle " O " but made of spining sparkles

i tried to play around with particles and math at the velocity/position area but no success
anyone know if its possible?!

Comments

  • POMPOM Member Posts: 2,599
    any ideas with this one ?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi p-o-m, I've got the idea that it's not possible. Looking at the equation stuff on "How do I make an actor move in a perfect circle?"
    http://gamesalad.com/wiki/how_tos:gsc_circular_movement?do=backlink
    I thought I'd have a bash at putting the x and y stuff into Particles somewhere. AS far as i can see though there's nowhere to put this info. You've got Emitter Offset but that is just what it says and I don't think it's relevant, and there's nothing in Rotation that can help.

    Don't take my word for it that it can't be done (I've known to be wrong on more than a few occasions!) but as I say, I don't think it can, unfortunately.

    :-(

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hang on, just thought, have the particles trailing a small actor the same as the particles image that going round in a circle! I think that should do it!

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • RiffelRiffel Member Posts: 1,272
    @gyroscope I think de same...
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Or make the small Actor's alpha=0 with a particle trail...
    That way you will just see the particles.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    That's good thinking, Joe! And if the invisible actor is circling relatively fast, you hopefully will get a full circle trail of particles.

    PS Hi Riffel, thx for agreeing!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • POMPOM Member Posts: 2,599
    Thanks for the help and the clever ideas. After hours of playing with this
    the answer was under my nose.
    Like gyroscope said i looked at the math formulas in wiki
    and just tried to put them in the emitter offset, in it works.
    So if you ever need a circle particles... It's that simple ;)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    p-o-m said:
    i looked at the math formulas in wiki
    and just tried to put them in the emitter offset, in it works.

    I swear I tried that, p-o-m, but couldn't get it to work, so assumed it wasn't correct. Anyhow, glad you did!

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Oh
    p-o-m said:
    Thanks for the help and the clever ideas. After hours of playing with this
    the answer was under my nose.
    Like gyroscope said i looked at the math formulas in wiki
    and just tried to put them in the emitter offset, in it works.
    So if you ever need a circle particles... It's that simple ;)

    goody! I just spun an actor quickly and had particles coming off that for an explosion, I shall now do it properly!
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