I Present My New Game, Geometrix

Koda89Koda89 Member Posts: 275
edited November -1 in Working with GS (Mac)
I just finished, tested multiple times(even kid approved, let my little sister play it. It actually pulled her away from her Pokemon games, and she's a Poke-Fanatic), and finally uploaded my newest game, Geometrix. This is the first game that, images aside(found all of them on the inter-web), I made from scratch, programming wise. What was originally meant to be a sequel to one of my biggest duds, Cubesplosion(makes you wonder why I even bothered making a sequel in the first place. :P), quickly turned into its own beast.

Geometrix is made up of 3 smaller individual games, and a grand total of 6 gameplay modes.

The 3 games are Chain Reaction(this is the first one I started working on, while it was still Cubesplosion 2/Evolved), it has two modes, a timed mode where players select their time limit(15 seconds, 30 seconds, or a whole minute) and they must score as much as possible within the time limit, and a free play mode where there is no time limit.

The second game is Star Chaser, and admittedly it is pretty much a watered down Star Daze. If you've played Star Daze, you'll know how to play this game. Touch the screen to move your character around, run into stars to score, avoid the red circles. There are 3 gameplay modes, "Challenge" mode where you select the difficulty and then have to collect a specific number of stars without dieing, a timed mode where the clock ticks down from 10 seconds and every time you hit a star it resets the clock, and then a free play mode for this game as well.

The final game is Orb Assault. It is kinda like a cross between Ikaruga and Star Daze. The bottom of the screen has colored buttons that changes the color of the player character, and you have to run into the orbs of the same color as your character. For example, if you are red, you have to run into the red orbs. This one only has one mode, but it does have 3 difficulty settings that changes the number of buttons and number of orbs that show up.

Also, the game uses 8 of Kevin MacLeod's amazing royalty free songs(don't worry, I properly credited him).

And here are 4 screen shots of the game in case you guys want to know what it looks like.

http://i207.photobucket.com/albums/bb64/Koda891/Screen1.png
http://i207.photobucket.com/albums/bb64/Koda891/Screen2.png
http://i207.photobucket.com/albums/bb64/Koda891/Screen3.png
http://i207.photobucket.com/albums/bb64/Koda891/Screen4.png

So what do you guys think?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Looks good fella.

    Apart from your buttons. I really don't like those - sorry! :(

    But hey, it's the way it plays that's important!

    Got a video?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Koda89Koda89 Member Posts: 275
    quantumsheep said:
    Looks good fella.

    Apart from your buttons. I really don't like those - sorry! :(

    But hey, it's the way it plays that's important!

    Got a video?

    QS :D

    No video sadly.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Sounds very good, visually looks fairly good.

    Could make te graphics a bit more wow, but them again if it plays well on a 2g iPhone then there's a bit more Market to aim for.

    Make a video so we can see gameplay.

    Goof luck

    Sorry about typos on my iPhone and it's early.
  • Koda89Koda89 Member Posts: 275
    stormystudio said:
    Sounds very good, visually looks fairly good.

    Could make te graphics a bit more wow, but them again if it plays well on a 2g iPhone then there's a bit more Market to aim for.

    Make a video so we can see gameplay.

    Goof luck

    Sorry about typos on my iPhone and it's early.

    The funny thing is, this game is quite beefy for what it is. It is 20.9 MB. By far my biggest game(all my other games have not broken even 10 MB). This, of course, is mostly due to the 8 songs I have in the game.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    If I were you, I would make the songs mono instead of stereo.
    And 22KHz instead of 44KHz.

    If they are stereo, you essentially have 16 songs...
  • quantumsheepquantumsheep Member Posts: 8,188
    FMG's right.

    I have about 13 music tracks in an upcoming game - one for each level and a 'title' track.

    It comfortably fits below 20MB

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Koda89Koda89 Member Posts: 275
    How do I do that?
  • quantumsheepquantumsheep Member Posts: 8,188
    Use a free program like Audacity - there are details if you search for that on the forums I'm sure :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • debugdesigndebugdesign Member Posts: 886
    For free screen recording to create a video - Use http://www.screenr.com

    You can set the recording area so it fits around the 480x320 screen, plus you can publish to youtube.

    For shrinking music files easily online I sometimes use - http://www.media.io
    Its good fro shrinking (and converting) .ogg files but it doesn't have m4a support yet.

    its just a couple of ways to do things online without software
  • Koda89Koda89 Member Posts: 275
    Thank you debug. I just used the Screenr thing to capture some gameplay. It was hastily done, and the video quality isn't the best, but here is my game in motion.

  • chosenonestudioschosenonestudios Member Posts: 1,714
    Looks great! Looking forward to playing it!
  • Koda89Koda89 Member Posts: 275
    chosenonestudios said:
    Looks great! Looking forward to playing it!

    I just hope Apple approves of it. I stupidly said it supported iAds, and all throughout the last two hours I've been constantly rejecting and re-uploading it, cause I kept finding changes to make.
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