Finally change collision size? Anyone try this?
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Maybe this isnt new and sorry if its been covered but I just discovered ut.
You can change your collision size in the following way.
I havent played it it much yet but i think it works.
The change size feature reads like this:
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Change Size (Action)
Grow an actor by a scale factor (shrink by specifying a negative number). Note: The collision volume will still be at the scale of the original actor. Tip: To specify the amount of time (in seconds) that the transformation should take to occur, put it in a Timer container.
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I noticed if you put a timer in your actor to change the size by any rate for .1 seconds it grows and stops. Your collision size stays the same.
In short your actor can now be 125x125
with collision of only 25 right in the middle.
I know its not an exact science and you have to play with your final size but, having a smaller collision for some buffer space is a god sent
You can change your collision size in the following way.
I havent played it it much yet but i think it works.
The change size feature reads like this:
___________________________________________
Change Size (Action)
Grow an actor by a scale factor (shrink by specifying a negative number). Note: The collision volume will still be at the scale of the original actor. Tip: To specify the amount of time (in seconds) that the transformation should take to occur, put it in a Timer container.
___________________________________________
I noticed if you put a timer in your actor to change the size by any rate for .1 seconds it grows and stops. Your collision size stays the same.
In short your actor can now be 125x125
with collision of only 25 right in the middle.
I know its not an exact science and you have to play with your final size but, having a smaller collision for some buffer space is a god sent
Comments
On an object I've added:
Timer: For (0.1 seconds) (run to completion checked)
(inside) Change Size: Growth Rate=50 (five times the size)
The collision area is the size of the visible object, not the original.