The iAds Test - Photics: Revisions "lite"
Photics
Member Posts: 4,172
The Photics: Revisions "lite" update is now available on the iTunes App Store.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332511745&mt=8
It is my litmus test for iAds. Is it really worth it? I will be posting up my findings here. This test is to determine if iAds is actually good for games.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332511745&mt=8
It is my litmus test for iAds. Is it really worth it? I will be posting up my findings here. This test is to determine if iAds is actually good for games.
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Dr. Sam Beckett never returned home...
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http://itunes.apple.com/us/app/photics-revisions-lite/id332511745?mt=8
...which could be a good trick for Pro users.
Basically, I moved the ads to the top, as I think putting the ads at the bottom might have caused an issue. I'm still not sure if this fixed the problem. However, I added "House Ads". So, when iAds don't appear - which seems to be always - ads for my other apps appear.
You could accomplish the same thing with pro. Just create an actor to display a banner ad image and give it a hyperlink. I'm waiting to see if this new approach is successful. If it is, I might take the plunge and upgrade to Pro.
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Just gave you a buck! HAHA
So, this approach could be applied to GameSalad. Simply create an actor where you think your ads should appear. That actor can work like a button, with an image and a link. The iAds should appear in a layer above the house ads actor.
Again, that's just theory. I don't have "Pro" to test it out. That's what Arcade Action was designed for, but I don't believe strongly enough in my theory to invest $1999. Even if the ads to work properly, it's not clear if I will generate enough revenue to make a decent profit... if there's a profit at all.
When i first ran iads i was lucky to get 5-7%
Now i am getting between 30-40% every day
2) You're messing up the test, which is supposed to see if this is an effective alternative to paid apps. What if I see a high click-through rate, spend $1999 on Pro, and then do poorly with my iAds apps? Just randomly clicking advertisements for devious reasons is unethical. Thanks! I think this might be a better reason to go pro. I think it was Tshirtbooth who mentioned a significant boost in sales with direct links to the iTunes store. So, if you're creating iTunes ads for your apps, your games become marketing tools.
The way the walled garden is set up, I think the best way to market your games is from the inside... by building great games that get featured or using house ads in your game library. Unfortunately, I don't like the idea of spending $1999 to test this theory. HA!
// red.
I think I can tell you the answer to this test already, it will be classed as an iAds failure. The reason being that your free app has only a couple of hundred downloads behind it. Lets say even half of that number download the update, just because an update comes down doesn't mean people who have it are going to go back to opening the app. As the app is a book and no new content has been added, why would anyone read the book again. But lets say you get half of those who download it to actually run it again, then you might have about 50 people (this is a very optimistic figure).
With this number of people there is a chance you actually don't display any iAds to the public at all. Or if you look at general click through ratios for ads then you should consider this test a success if you manage 1 click through that has not come from someone on this forum.
I think to do this test properly you need a free app with at least 20000 downloads already.