Problem collision counter???
Chaser
Member Posts: 1,453
I have an actor that adds to a counter when hit by another actor. Like score!
However if I have 2 of the same actor hit this score keeper at almost the same time then it only counts the score once. I've tried timers and run to completion. And I must keep the 2 actors exactly the same. Any ideas
However if I have 2 of the same actor hit this score keeper at almost the same time then it only counts the score once. I've tried timers and run to completion. And I must keep the 2 actors exactly the same. Any ideas
Comments
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The only way round it, that I can think of - if it fitted with the style of your game - would be to have them off-screen; so rather than spawned, placed in position, with an attribute triggering their movement, etc; after moving them on-screen; but I guess you've thought of that.
Hopefully someone else knows how to get round this problem, if you need to stick with spawning...sorry I couldn't help.
Edit: of course, providing you've not too many to spawn, one easy way round it would be to have the spawned actors as separate actors, with identical Rules.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I'm dealing with spawned dice so I want to keep the odds correct. But you sparked a thought that I'll have to work on. Thanks!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I'll have to try that. Less complex than what I was thinking of doing
Thanks!