Any news on when we can expect the new build with the table-memory fixes?

HymloeHymloe Member Posts: 1,653
edited April 2015 in Working with GS (Mac)

Any news on when we can expect the new build with the table-memory fixes?

The weeks are dribbling away, and I really want to get back to work on my game. It's been on hold for a year, waiting for this fix.

Comments

  • MarcMySaladMarcMySalad Member Posts: 158

    Based on info that has been posted by more than one person from the GameSalad team it will be fixed in 0.14.0 which is currently ranked at priority #5 on their list:

    http://forums.gamesalad.com/discussion/81795/state-of-gamesalad-on-4-3-2015#latest

    I would guestimate that you will have to wait about 6 months based on that.

  • HymloeHymloe Member Posts: 1,653
    edited April 2015

    Can't tell if you're joking about the 6 months thing.

    I probably SHOULD be able to tell if you're joking. But I can't... because... Game Salad.

  • pHghostpHghost London, UKMember Posts: 2,342
    edited April 2015

    Well, for 0.14 stable it's quite possible, another 6 months.

    But hopefully the Nightly will be out soon (thought it's dragging as well), and if I can judge from past nightlies, it will hopefully be publish-ready for most projects, unless a big bug finds its way in.

    In any case, the nightly should definitely be good enough to start working again.

    I too have a project hanging on this (and related) problems.

  • HymloeHymloe Member Posts: 1,653

    I am very worried that the "new rendering engine" is going in at the same time as the valuable table fix I'm waiting on for so long.

    Sounds like the table memory fix was all done about a month ago, and could have been slipped into an earlier build, rather than being delayed indefinitely for a whole new system to go on, which (based on GS dev history) is unlikely to be stable for a few months.

    Excuse my skepticism... but... Game Salad + facts.

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