Question about developing for iPad & iPhone/4
UtopianGames
Member Posts: 5,692
Wondering if im missing something like an easy way to develop one game and publish to ipad and iphone/4 (i know from now on we will make all art work 2xs bigger and use the resolution independence for iphone 4) but what if i want an ipad version too in the same build?
Am i missing a trick? What do you do when starting a new project with a view to make for iphone and ipad? Do you start the target platform as iPad or have you simply got to make 2 versions?
Regards,
Darren.
Am i missing a trick? What do you do when starting a new project with a view to make for iphone and ipad? Do you start the target platform as iPad or have you simply got to make 2 versions?
Regards,
Darren.
Comments
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I used to draw everything for the iPad then resize it down to iPhone size.
Then put everything together in 2 separate projects.
Then after the ipad version is done you can copy the project file and go through your list of positions that need changing in each scene and do a little resizing. Make sure to tick the resolution independence and keep your existing hi-res graphics.
Down side is that this process does not work well for real graphics intensive games. Really you'll need to do some optimisation and changes if your game is already pushing the ipad a bit. For example my new breakbeat game. It was easy to convert to iphone but really does not perform well on a 3GS, so i won't bother doing that one for iphone.