How to delete actor when it collides with a certain part of a rotating actor

Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168
edited April 2015 in Working with GS (Mac)

Hello everybody, Thor speaking. I wanted to know how to delete an actor when it collided with a certain part of a rotating actor.

Thank you.

Thor.

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @Thor said:
    Hello everybody, Thor speaking.

    Powerful intro, I like it.

    @Thor said:
    I wanted to know how to delete an actor when it collided with a certain part of a rotating actor.

    Can you be any more specific than 'a certain part' ?

  • Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168

    Haha thanks.

    Yes, the edges of a semi circle.

  • Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168

    @Socks said:
    Can you be any more specific than 'a certain part' ?

    I mean when it makes contact with the actually semi circle, not the actual actor box, does that make sense?

  • SummationSummation Member, PRO Posts: 476
    edited April 2015

    @Thor said:
    Hello everybody, Thor speaking. I wanted to know how to delete an actor when it collided with a certain part of a rotating actor.

    Thank you.

    Thor.

    Maybe try to use the collision behavior to tell the game that the actors have made contact, then use some math to match up X and Y positions of the semi-circle you mentioned with the actor that's supposed to make contact with it, then if that's true, delete?

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