Calling all Sous Chefs - Definitive "save levels" and "unlocking levels" method?

QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
edited November -1 in Working with GS (Mac)
Hey all, I'm hoping for a wee spot of help :-)

After a comprehensive forum search, I've seen several explanations on how to save game states, levels and even unlock levels. However, I've not been able to follow them totally. I'm sure this is a common need from others too.

So, is it possible to have an "idiots guide cheat sheet", step by step, to simply explain how to implement this? Perhaps it can be thrown on the Wiki too?

I hope there might be an answer to this as I think it will be really useful to dozens more like me. What do ya think?

Humble thanks in advance,

Mike

Comments

  • CaramelTigerClanCaramelTigerClan Member Posts: 143
    I too would really like a comprehensive guide on this.
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    me i would like to know how to do this
  • synthesissynthesis Member Posts: 1,693
    I posted a bit of a logic outline here:
    http://gamesalad.com/forums/topic.php?id=8276

    But the details of it are time consuming and complex...I spent about 3-4 days building the level selector with locking and unlocking controls and scene tracking.

    There really isn't a boilerplate solution...but if you understand the logic sequences required...you're 2/3 of the way there.
  • hrsmediahrsmedia Member Posts: 522
    Just keep it simple, Example:
    if action/level is done change attribute game.unlocklevel2(boolean) to true
    save attribute game.unlocklevel2

    if game.unlocklevel2 = true
    change image to = unlock image
    if touch pressed go to level 2
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    Someone should do a video or put it in wiki cause im still not getting it
    Thanks
  • CaramelTigerClanCaramelTigerClan Member Posts: 143
    I am still at a lost as well, unfortunately.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Sorry I guess you've already seen that.

    Well hopefully I'll get a demo up.

    mike, If you want I can email one of my games with it already built.

    I know someone with your graphic skills isn't going to steal anything of mine lol.
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Heh thanks everyone.

    Yes still just missing the correct details to save and load the correct attributes in the correct places.
    The unlock levels is connected but of course involves additional rules. So I'm initially trying to take it one step at a time. Save game/levels first and all that.

    Thank you JamesZeppelin. That is full of awesome! No I treat others the way I expect to be treated and thank you for trusting me. Of course it means that once I get something figured out, I have a responsibility of distilling the knowledge down to a way brains like mine need it and posting my notes/discoveries on this thread for others to enjoy.

    That whole pay it forward thing (never saw the movie though lol).

    Anyway, feel free to mail me at mike@quinnzone.com and I'll get busy with it.

    Others remember to hit the "Subscribe" check box here so you can see if I learned enough to pass on.

    Thanks again!

    Mike
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I'm on my mobile now
    I'll get it out to you in a couple hours with some notes on where the attributes are

    For anyone else reading I do plan to have the demo up within a week or so

    Basically it will 5 generic levels and a basic save and unlocked menu.
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    @JamesZeppelin

    Can you send me your demo so I can see a what do to from a better prospective.

    vasilioufan@aol.com

    -Thanks
  • quantumsheepquantumsheep Member Posts: 8,188
    Synthesis' logic is pretty much spot on in the link he provided. It's the way I've done it, and it works a treat :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Agreed.

    I had just started my thread some time ago and was going to finish it up
    It is time saving (the whole name your secenes with numbers to avoid an instanced actor in each level)

    It's nice to be able to drag the same actor into each level real quick without having to open it 40 times to change the save behaviors.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Hi James:
    I know you don't know me but I will really appreciate if you send me the example too. My game is in pause because I don't know how to pause.
    Last week i read in a post that you were going to make a demo but if you can send me the file it will help me a lot.
    My email is "aracknor@hotmail.com"
    Thanks
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    ~can 'o worms~ lol!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    OK i sent an email

    I also posted a sample on my profile if anyone else wants it
  • JamesLewisJamesLewis Member, PRO Posts: 109
    Hello James

    Tried the sample.... V good. Any chance of us being able to download it?

    Cheers

    J
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