how to test iAds in GS Viewer and Preview?
PPenguin
Member, PRO Posts: 110
Is there any way to ensure that my ad behavior will work properly when my app is on the store?
I have it set up so that it should appear at the top of the screen after 2 seconds into a scene, but there's no way for me to check if it actually works properly... Do I just need to enable iAds when I submit the app and take that leap of faith?
I wish there was a way to at least test that it appears properly, when you want it to.
I have it set up so that it should appear at the top of the screen after 2 seconds into a scene, but there's no way for me to check if it actually works properly... Do I just need to enable iAds when I submit the app and take that leap of faith?
I wish there was a way to at least test that it appears properly, when you want it to.
Comments
Thanks for the help, Rob.
Once I installed a full provisioning ipa or what some call an adhoc onto my device I got the actual apple add holder just like the official apple documentation shows.
When I click it it goes full screen and says aids is functioning properly.
It looks to be pretty safe and functional.
All I did was put an actor off screen with add behavior set to bottom and it worked. It seems to place it properly no matter where the actor is.
For in game adds I set it in a rule to only pop up when the player dies.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
./Khakionion