Can I alternate sounds in GS?
Lokitoes
Member, PRO Posts: 187
Hi all,
So I've been thinking about how it could be possible to use GS to create some interesting effects with loaded sounds - something that is much easier to do in something like javascript. And, well, so far I can't think of anything (please point me in the right direction if you've found anything interesting!), but I do have one question. Say I have an actor that makes a sound when touch is pressed. If that actor is touched, say, three times in a row, can I have three different sounds coming out - one for each press of the same actor? I can see that I can randomise the pitch of the one sound on the 'play sound' behaviour, but is there a way for it to be separate sounds on each touch?
Cheers
Alinta
Comments
Yes -- import the sound files as sound effects (not music). Then you can use multiple play sound behaviors all over the place.
This is pretty easy to do. See the attached demo project for an example of one way of doing it.
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Thanks guys, sorry for my late reply, too many things to do I'll definitely have a play around with this soon. Thanks again!