Large image scrolling is not great
Toby
Member Posts: 478
I've tried lots of different combinations of images at different resolution sizes all to the 'power of 2' and the image scrolling really does not scroll well on the iPhone using GS viewer (3GS too).
It really steps or hops pretty badly when the player starts to move quickly probably due to the framerate dropping from 60 >30 > 10
I simplified my image right down to just black and white with no improvement.
Suggestions?
I have a large background image at 1024 pixels in height and width.
It really steps or hops pretty badly when the player starts to move quickly probably due to the framerate dropping from 60 >30 > 10
I simplified my image right down to just black and white with no improvement.
Suggestions?
I have a large background image at 1024 pixels in height and width.
Comments
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I guess GS is still beta so I should expect these kinds of issues. Hope they will be addressed.
iPhone/iPod Touch can definitely handle large background images well over the dimensions I'm using. Look at Minigore or Alive 4 Ever some of these levels are absolutely huge and the scroll is silky smooth.
Hoping GS can be optimised to get the same levels of comparable performance just doing some simple scrolling!?!
Comments.....
If it's below this then I have no idea.. Which now I notice that you said you did try splitting it. Does it work good in the viewer on the computer at least??
I've stripped my app down to the bare essentials (player and background) and the scroll issue is still present. It just seems to be struggling to keep up when trying to do something pretty basic & fundamental to most games.
Hoping there's some optimisations coming soon to fix the problem, my game's not really 100% playable when the gameplay gets busy and you need the framerates to see the action etc.
Maybe I'll just stick to non scrolling games for now.
I had the same prob with my platformer game. I'm trying to create some depth to my game by creating scrolling backgrounds but dropped that idea b/c the framerates on the ipod are so different. I even had mine stripped down to just the background scrolling, and on the MAC it looks great, but on the ipod it suffers, and you can't even tell there's a scrolling background. Hoping this will improve too!